![]() Saints Row reboot is ‘more grounded,’ ‘not grimdark,’ Volition promises Instead, the designers are pitching Saints Row’s many facets as an expression of playing style, on the assumption that most folks won’t want to do everything. But, in structure, dabblers and samplers won’t feel paralyzed by FOMO. On the one hand, there’s the boundless open world of content that hardcore completionists have expected from Saints Row and its genre for two decades. In other words, Traficante and Volition are trying to thread a needle. In an example of a venture, you can build it, but you can only do 25% of venture and you’ll earn the achievement move on.” “So we put a lot of energy into making sure that you can feel successful, and you can be accomplished in the main objectives,” Traficante said. “In terms of the amount of it, you said it, you can be a victim of so much,” creative director Brian Traficante acknowledged - where “so much” means just about every feature in Saints Row: character customizations, side hustles and rackets, car combat, melee finishers, and, of course, multi-part set-piece missions that drive the core narrative. ![]() The developers at Deep Silver Volition are aware of this. If you’re headed into Saints Row when the rebooted, open-world criminal escapade launches in August, pack a proverbial lunch it looks like a lot.
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